THE PLAYBOOK · MILUPIANO
Lights Out: rules and examples
Take a moment with Lights Out before moving to another game. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Choose a clear next step rather than rushing through the instructions. Check the rule that explains your first action. Check the relevant rule before repeating a move.
Practice beyond the first move
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Make the next step deliberately.
Understand the aim
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. An attractive position is not enough unless the goal is met. The example below illustrates a decision.
Making your moves
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Using the playing area
Use the on-screen controls with a mouse or touch. Read a button’s label before selecting it. Use one clear input at a time.
A closer look at one example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Compare this with the rule that governs the move. Verify the rule before continuing.
A common point of confusion
An unlit tile can still be tapped; it may be necessary to solve the board. Take a moment to reassess the position before continuing. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Further help with the game
Before I begin, what is the goal of Lights Out?
The key detail is this: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
On this playing page, how do I control Lights Out?
The key detail is this: Use the on-screen controls with a mouse or touch.
On this playing page, what example helps explain Lights Out?
For clarity: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
When I return, what should I watch out for in Lights Out?
The key detail is this: An unlit tile can still be tapped; it may be necessary to solve the board.
For my first round, what format does Lights Out offer?
Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.